Who we are
Newbie game designers – excited to send their creative “babies” out into the world for all to enjoy.
How we started
Well, let me tell you a story . . .
Shauna
Shauna has been playing board and card games since the early 1970’s. Imagination and creativity were encouraged along with a love of family stories and game play. Many evenings after dinner were spent playing Scrabble, variations of Rummy and on her favorite nights, the game of Life. She has also acquired a somewhat twisted sense of humor. So when her older brother got a nasty boo-boo in a fall from a roof, thoughts of concern were quickly followed by “You know, this isn’t a competition to see who can get the worst injury . . . but maybe we can turn it into one!”
Jay
Jay learned to read and play PC based games early in life and console games not long after. Prolonged exposure to computers and conversations with his Grandpa led to studying programming in high school and then game development and design at Digipen Institute of Technology. Jay has a knack for learning languages – both human and machine – and currently works as a Quality Assurance Automation Engineer. When Shauna approached him with her idea for a game he jumped at the chance to put his game design education to work on his first published board game.
Samantha
From family game nights playing Clue and staying up late playing Pokemon on my Gameboy to more recent fascinations with Catan and Minecraft, I have been gaming for as long as I can remember. I first met Jay in high school where we bonded over our mutual love of games of all sorts. It was at that time that our earliest collaborations took place, with Jay creating websites to host comics I wrote and drew poking fun at the games and popular culture we so enjoyed. When Shauna came up with the idea for our first game, I was the first person she thought of when considering whose artistic style could encapsulate our collective, unique sense of humor